[PyQt] max texture size for QGLWidget.bindTexture?
freecode at cox.net
Tue Sep 9 00:28:49 BST 2008
David Boddie wrote:
> On Tue, 02 Sep 2008 12:49:54 -0700, Brian Parma wrote:
>> I've noticed that If I try to use bindTexture on QPixmaps that are large
>> (the size of the screen), and then display them on a quad, only a
>> portion of the texture actually shows. The rest of the surface is
>> either black or a scrambled jumble of other textures. If I use a
>> smaller image there is no problem, but I can't find any references to a
>> max texture size in the documentation. I tried increasing the texture
>> cache size but that had no effect. Is there a limit on texture size,
>> and if so, how do you determine it?
> Some slight experience with OpenGL told me that it had to be possible to get
> this information from the OpenGL implementation on my machine.
> The following function call (using the GL module of the PyOpenGL package)
> returns the value you are looking for:
> Strangely, in an interactive Python session, it returned 0, but I modified
> an example to print the value it returns, and my machine's implementation
> apparently supports textures up to 2048 pixels in size. However, it's an
> implementation-dependent value.
> Only a minimum of 64 pixels is guaranteed in OpenGL 1.2, as far as I can
> tell. Perhaps later versions increased this, but you may have to cater for
> hardware that only supports small texture sizes, anyway.
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Thanks for the response, that's a good find, although I'm trying to
figure out how to interpret the result. On my laptop it returns 2048,
but how does that translate into resolution? I thought it was memory
size at first, but changing formats from RGB8 to RGB4 doesn't let me use
larger textures. Right now I take a screen cap which is 1024 x 768, and
I then scale it down with QPixmap.scaledToWidth. I've been playing with
the width to try and find the limit, and it seems to be between 650 and
700 pixels wide.
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