[PyQt] QTreeWidget qnd QPaintEngine error
RUI.NARCISO at airbus.com
Wed Nov 18 16:02:43 GMT 2009
First of all, sorry for the disclaimer.
I'm not responsible for it and it is IMPOSSIBLE to remove it or to send any mail to any admin ...
Getting back to the issue at hand, thanks for the reply first of all.
Secondly, what I do is that from the worker thread I send a SIGNAL whenever the task is done, which is received by the MainWindow and handled by the mainwindow instance (add a node, change the properties/color of the node).
First quesiton: does this mean that it's the worker thread that is adding the node or is it the main thread that takes care of that ? If it's the thread who's doing it, how to make sure that all GUI modifications are handled only by the main thread ?
Second question: why do you mention the clipboard? No thread is fiddling with it at any time. I mean, I do have a connection between a double click on a QTreeWidgetItem and copying the data to a QClipboard but that never gets called during any of the worker threads.
Anyways thanks for your help so far
PS: Sorry for the new disclaimer
De : pyqt-bounces at riverbankcomputing.com
[mailto:pyqt-bounces at riverbankcomputing.com]De la part de Hans-Peter
Envoyé : mercredi 18 novembre 2009 16:52
À : pyqt at riverbankcomputing.com
Objet : Re: [PyQt] QTreeWidget qnd QPaintEngine error
On Tuesday 17 November 2009, 14:59:18 NARCISO, Rui wrote:
> Having browsed through the PyQt and Qt mailing lists without finding a
> clear answer I'll ask my question here.
> I have a QTreeWidget which is populate with several hundred nodes.
> At the press of a button a loop is executed on all of the nodes whereby a
> child node is createt and a request is put in a queue which is in a
> separate thread.
> This worker thread will do it's work and send a signal per item with a
> color to assign to each child item.
> My problem is that:
> - given the high number of nodes
> - given the "sometimes" quick execution of the work on the worker thread
> I have the situation whereby I am trying to set the color of a child node
> at the same time that I'm adding a new node.
> I then get a
> QPaintEngine::setSystemClip: Should not be changed while engine is
> active QWidgetPrivate::beginSharedPainter: Painter is already active
> QPainter::begin: A paint device can only be painted by one painter at a
> I've tried testing for self.tree.paintingActive() before setting the
> color of my QTreeWidgetItem but it never returns any value. (self.tree
> being my QTreeWidget). I even tried self.paintingActive() (being self my
> QMainWindow) with the same result.
> So my questions are:
> - does anyone know out the top of one's head (wihout looking at the
> code) where the problem can come from? - can anyone see a concept error
> on mmy approach?
> Thanks for the theoretical answer to my conceptual error
Given the disconcerting disclaimer below, I'm not sure, if I'm really
allowed to answer you, since I wasn't addressed.
I will do anyway by not answering directly this time.
But before preceeding, please send this link to your mail admin:
Since any thread is serialized by definition, it cannot happen at all. It
sounds like you trigger some GUI/drawing code from within your worker
threads. Given your errors, some thread is fiddling with the clipboard at
least, I guess.
> PS: I don't send a code to show the error cause I'd take me forever to
> try to reproduce this error given the intricated design I have ....
> Rui NARCISO
> Data for Handling Qualities
> Aerodynamics Department - EDGADY - M01 N368
> AIRBUS Operations S.A.S.
> Phone: +33 (0)5 61 18 10 77
> Fax: +33 (0)5 61 93 99 80
> <Mailto:rui.narciso at airbus.com>
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