[PyKDE] overloading events with qt designer and pyqt
frank.stuess at stuess.de
Thu Jun 30 07:20:28 BST 2005
thanks for all advice. As mentioned before in this list by another smart one,
a conveniend way was this:
in designer i generate a custom widget with class QHBox and policy 'expanding'
and then use it as a placeholder. My final signal/event catching widget is
constructed 'by hand' as child of this placeholder. This works out fine for
Been three days to this list and got two problems solved - really great!
Am Mittwoch, 29. Juni 2005 20:44 schrieb Torsten Marek:
> Frank Stüss schrieb:
> >>I'm not sure if that's really what you want, but if you'd like to use
> >>qt-designer and hand-coded additions at the same time, you can create
> >>your UI / widgets using qt-designer and then subclassing that UI in
> >>another file and overload the (paint)event. That way you can still
> >>change the UI without having to re-merge your changes everytime you
> >>recompile the .ui files.
> > Thanks. Got it. But what if i don't want to overload the overall
> > paintEvent of the UI but only the one of a part of it, eg. a QFrame or a
> > QHbox? Shure I would subclass QFrame and overload the event but how can I
> > put it into the 'designed' code, since my UI still uses QFrame and not
> > the subclass of it.
> > I like to do some simple drawLines on a QFrame not using any extension
> > packages, only what is shipped with QT and pyqt.
> > Thanks again for any help.
> you might want to have a look at
> and adapt it to your needs.
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